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Quobis releases QoffeeSIP, a JavaScript SIP stack for WebRTC
Vigo (Spain), December 20, 2012. – QUOBIS (www.quobis.com ) announces the public release of QoffeeSIP, a full SIP stack for WebRTC applications. QoffeeSIP enables the creation of video & voice applications over the web and, in a short future, the connection of browsers to any SIP enabled device. WebRTC, HTML5 and this stack open up new…
TMC interviews PM of Sippo on API strategy
TMC: What new business opportunities are being driven by to the growth of the so-called API economy? Santiago Troncoso: The API ecosystem provides a vast set of opportunities based on the Internet main concept: interconnection. In this case, instead of connecting only networks, we are now interconnecting features. This is a way of making possible…
Quobis participates in BDA4T project
Quobis takes part in the funded project BDA4T. This consortium is formed by the companies Coremain and Optare Solutions and the Spanish service provider R Cable. BDA4T project will develop a prototype of an integrated Big Data Analytics platform for the telecommunications sector that will allow the use of the internal data of the operators to increase their customer satisfaction,…
Using WebRTC to enable video live contributors
WebRTC is making possible new use cases in different markets. The possibility to use the native capacities of browsers to making video calls, with no need to install anything, is really convenient when you want to deal with sporadic users, those who need to provide their video just occasionally. Sippo makes possible to add live…
Using Microsoft Teams Media Bypass in corporate environments
Media bypass for MS Teams: optimizing media traffic on corporate networks The success of MS Teams has generated the use of new terminology that was not common in corporate voice networks. Media Bypass is a mechanism provided by Microsoft to optimize the path of media traffic (improves performance by avoiding any of the hops). With…
SFUs vs MCUs: which is the best way to manage multi-conferencing?
MCU the veteran and the most efficient in terms of bandwidth MCUs have been used for a long time, since the former H.323 era. Basically, it receives a stream from each participant and, after decoding, composes them into a new stream to be submitted to all the participants. So users send one stream and receive…



